I made a tilemap editor. Tilemap editor can make or edit 2d tiled terrain to use static values and 2d array. 2d array have terrain data.
But when i play my game in unity editor, or updating my scene like this ![alt text][1]
[1]: /storage/temp/47233-ca.png
static variables or 2d array what doesn't appear in inspector are initialized default value.
So after playing or updating, i couldn't edit my tiled terrain again.
I want to keep static variables and 2d array value. how to keep variables value how can i fix it
Sorry for my english. i wish getting my thoughts across to you properly.
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